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Role: Wordsmith

Dark clouds brooded in the slate grey skies, as a light rain pattered against the glass walls of the conservatory. It was a typical English summer and I was just wrapping up my lesson to the Queen about the use of knives in shooting games when SMASH! Out of nowhere, a platoon of German ninjas burst in! 'Watch out your majesty, I don't think they're here for tea,' I quipped, placing myself between her and my foes. It's fortunate a gentleman is always prepared and so, unsheathing my rapier from inside my cane I quickly dispatched the impertinent Jerrys. 'I do apologise your majesty but we'll have to cut this lesson short. Same time next week?' I took her open mouthed look of amazement to be an answer in the affirmative and made my exit, leaving the corpses for the help to deal with. Strolling to my favourite tea house, I attempted to piece together what it all meant over an Earl Grey. Was Kaiser Wilhelm back? Were the fifth reich making their move? So lost was I in though I almost didn't notice the two letters burning in to the ever present clouds. It seems things are about to get interesting around here...

...what's that? You want to hear something about gaming? Very well: I love videogames. Videogames are my saucy mistress to my cold 'missionary with the lights off' wife reality. My first console was the game boy original when I was five, and unfortunately I sucked at games. Sucked bad. With the exception of the pokemon games (which I'm awesome at btw) the first game I played all the way to the end was Bioshock a few years ago. Passion for gaming kept me strong though, and now here I am finishing Deus Ex 3 on the hardest setting and writing about games like some kind of expert. Now that's kind of awesome.

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Opinion
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ptfive

PT is too much Kojima

I've come to the demo of the new Silent Hills game, PT, rather late. That's what I get for not owning a PS4. Better late than never though, and despite my tardiness PT was both an enjoyable and terrifying experience. Except for all the bullshit.   The setting of a long suburban hallway that loops around on itself is a really clever one. It's a setting that feels familiar enough to put you at ease, and the small clues as to who lives there provide incentive to explore he space. The relative Read more [...]
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Opinion
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supermariobrosresized

They keep making videogame movies

Video game movies have a long and sordid history. After several fits, starts, Japan only releases and several movies that seemed only to vaguely understand the concept of what a video game was or even how a computer worked, the first true video game movie was released.   That movie was 1993's Super Mario Bros, and it set the tone for every video game movie that was to follow.     Throughout the 90's these travesties were continually churned out by studios only interested Read more [...]
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Behind the Thumbs

Behind the Keyboard: The Nerd Cave Interview

In this installment of behind the keyboard I was lucky enough to have a sit down with Dave and Ben of the Nerd Cave, who have taken their passion for gaming and turned it into a space for everyone to come and share that passion. This interview has been edited slightly for length and readability, if you want to listen to the entire interview you can check it out here. Read more [...]
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Opinion
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Super-Mario-All-Thumbs

Franchise is not a dirty word

'Where are all the new IPs?' It's a phrase that's all too familiar to us. Every year the same tired titles are trotted out, with a new feature or two and minor graphical upgrades that seek to obscure the facts its more of the same. The shelves of game stores (both real and digital) are overrun with sequels, HD remakes and series reboots, and if a large publisher does take a chance on a new IP, any success will mean a sequel is right around the corner . But is the practice of forming franchises Read more [...]
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Short Story
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Hotthumbs

Hotlining

  My hands are shaking.   The rubber mask clings to my face, a sauna of sour breath. I try to concentrate on why I’m here but every surface is shivering, distracting.   Focus.   I squeeze my eyes shut and listen for footfalls on the other side of the door. My muscles tighten into painful coils, preparing for what’s to come. One set of steps slides closer. Time slows, and a dreadful clarity descends. The vibrations of the room reach a fever pitch. The door handle starts Read more [...]
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Blog
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Games-Journalism-Thumb

Lets plays, Twitch TV and New Games Journalism

This month marks ten years since Kieron Gillen first sat down at his keyboard and typed out his manifesto for the future of video games journalism. Ten years in which console, trilogies and trends have all come and gone, but the hopes and ideals for the future of games writing his essay spoke of seem as distant now as they have ever been. Previews still dominate the pages of glossy magazines, promising the world to whoever owns the right system. Reviews are still written as shopping lists, letting Read more [...]